Sunday, April 28, 2013

Hack Attack

I don't know if it's the fact that the games today are getting less and less substantial, that my will is gradually decreasing, or some combination of both, but I don't have much to say about this one at all.  It's one of those Asteroids-ey multidirectional top-down shooters.  You know the kind.  There are two main problems I have with this game: a design issue and a control issue.

First, this game is just way too cluttered for my tastes.  There are bullets and enemies everywhere and getting hit by them seems to be more of an inevitability than an option.  This is largely due to the control issue:

I don't know who on the dev team thought it would be a good idea to limit the movement buttons to the arrow keys as opposed to WASD, but whoever it was is responsible for 90% of the game's frustration.  See, when holding the up arrow key, the left arrow key doesn't work, meaning you can't go forward and left at the same time.  I know this isn't just a problem with my computer because I remember having the same problem on other computers, albeit with different programs.

That's all I got.  Until next time, stay triangular.

Links
pew pew triangles: https://www.digipen.edu/?id=1170&proj=25882

Grimelins

yeah, there ain't much to say about this game.  I feel a bit cheated because the game's description clearly mentions multiple bosses, but the entire game is just one boss fight.  The description also mentions that you're "saving your friend," but again, no such thing happens.

Well anyway, the one boss fight that does occur is more formulaic than the front page of one of my physics tests.  Step 1: throw bomb.  Step 2: repeat until you win.

The only real plus to this game is the visual style.  If this was just a test to see if the devs could make a functional sequence with really pretty 3D graphics, then I guess it succeeds.  As a game, though, it falls flat.

That's all I got.  Until next time, stay repetitive

Links
Don't move, little alloy: https://www.digipen.edu/?id=1170&proj=25904

GridWarrior

so yeah, it's allergy season again.  I apologize for being a bit foggy-headed, but I...uh...what was I saying?  Wait, where am I?

alright so GridWarrior is a really good game that gets screwed up by one design flaw.  This kind of game is my least favorite to review because I really only have one thing to talk about.  Anything else would be summary rather than analysis; if my English teacher caught me doing something like that, he'd break out the paddle again.

So what is this flaw you may ask?  Well, first, let me talk a little bit about how the game frames itself...I mean analyze!  I'm going to analyze how the game frames itself!  See, different enemies use different kinds of weapons.  You can get those weapons by whittling down their health and then using your grappling hook on them.  This process is dangerous, as it leaves you open to attack and diverts your attention from the million other enemies on the screen.  Thus, it makes for a really engaging player choice: "do I soak up the damage to get a new weapon or do I hold off?"  That is, it would, if it weren't for this game's fatal flaw:

The sword is tremendously OP.  There is not a single enemy in this game that can't be beaten by simply mashing right-click at them.  The most efficient method of dispatching enemies is unlocked from the word go, turning what could have been a really fun game boring and repetitive.

Everything else in this game is great.  Visuals, controls, everything.  That one design flaw completely undermined an otherwise thoughtful game.  Just goes to show how meticulous a dev team has to be.  I mean, I was playing this game for like an hour before I noticed how powerful the sword was.  Before that, I was having a blast.

Oh well.  If you can convince yourself not to abuse the sword, I suppose GridWarrior can still be a fun experience.  That's all I got for now.  Until next time, stay unbalanced.

Links
right click your way to victory: https://www.digipen.edu/?id=1170&proj=26007

ooooooooooooooooops

I dun furgot to blawg yesterday, huh?