Monday, May 20, 2013

Kabloom

Let's play word association, shall we?  I say "Kaboom," and you say the first thing that pops into your head. What are some contenders?  Violence? Anger? Explosions? Action?  How about "planting trees?"  Okay, you got me, that's 2 words, but that doesn't make the Title of this game any less silly....oh, wait.  Ka-"bloom." I see what they did there....ugh...it's gonna be a long day.

In a nutshell, here's what you need to know about "Kabloom."  It's not fun, it's not terribly interesting, but hot damn is it pretty.  The cell-shaded look does wonders for my inner child, and wow does this game pull it off. Add to that the fact that you control the environment and you got yourself one good looking piece of software.

Of course, this is a "game," so let's analyze the gameplay.  This is the kind of gameplay I'd expect from a "poetic experience" like Dreamside Maroon or, to a much lesser extent, Douse.  The calming music, the lack of consequences and the pretty scenery set this game up for a perfect session of story time.  So, how's the narrative?

It's unimaginative, dull and unoriginal.  Maybe you think it's strange that the thing I critique most harshly in this game is its story, but come on!  All the mechanics are centered around the narrative.  The game even starts with a cute little nursery rhyme about the protagonist.  This game is the equivalent of dog turds on a pedestal.  You can extol the excrement as much as you'd like, but at the end of the day, it's still crap.

Still though, I'd say it's worth a playthrough just to experience the visual style.  Once again...hot damn, this game is pretty

That's all I got for now.  Until next time, stay germinated

Links

Rosie the Environmentally Friendly Elephant (no, I'm not kidding): https://www.digipen.edu/?id=1170&proj=8718