Saturday, February 2, 2013

Blockhead

It's the little things in life that keep ya goin.

Blockhead seemed like an average affair at face value.  Another puzzle platformer with a large-headed protagonist and world manipulation mechanics?  It seemed to me like I was in for a carbon copy of BLINK, which, if you'll remember, was pretty much a carbon copy of Braid.  Of course, all three of these games, while having similarities (like starting with "b"), are centrally different in many ways.  Blockhead is the real outsider of the group if, for no other reason, it's in 3D!  

Now, I won't lie.  I only played about a quarter of Blockhead because of time constraints.  However, I played enough of it to get a wholly enjoyable and endearing experience.  

The plot, while being deliberately cliched, is oddly adorable in the way it's presented.  I think it's the character design that resonates with me the most.  There's something about little Blocky that just makes you wanna go "aww"

Each level has a simple objective:  Get to the flag by picking up and replacing world blocks like the Enderman from Minecraft.  The puzzles get more and more difficult as the levels go on, and new mechanics (such as rotating the world and springy blocks) are introduced at a gradual but not patronizing pace. 

I think what I like most about Blockhead is that there doesn't seem to be only one solution to each of the puzzles.  As long as you can run logical calculations in your brain, it doesn't really matter whether you're operating on the same wavelength as the level designer.  This kind of open-ended design keeps the game fresh and enjoyable, and I really think that game designers, even in the AAA realm, could benefit from this kind of approach to level design.  It really makes completing a level feel more rewarding because there's something personal about the solution you used.  

Other than that, the aesthetic is charming, the control is solid and the whole experience is just fun and relaxing.  The best way, in my opinion, to think about it is AEscher with personality.  Same seamless controls but with a new layer of paint.  An actual narrative, aesthetics that don't make your eyes hurt, etc.

This game just put a big ol' smile on my face.  For that reason, it gets my seal of approval

Links: 

Explain yourself, Rodman

Okay, okay.  I have some explaining to do.

I was at a debate tournament this weekend, which is why I didn't post a review yesterday.  I just got home now and, honestly, am so tired that I might not even post a review tonight.  I hope I'll make up for it with one of the most prolific weekends this blog will ever see.

It pains me greatly to not post a review tonight, so look out for it later.  I project that if I decide to put one up, it'll be here by 11:00pm (Eastern Standard Time)

Peace,
-Dean