Tuesday, November 5, 2013

Trifflin Slamtastrophe (kinda) and TROP

Again with the not real exe?  *sigh*

Well at least I can talk about TROP.  I'm assuming this stands for "Tetris...Righteously...um...Oppressing...Pandas?"  What I'm getting at is that this game is like Tetris.  But at the same time, it's totally not.  Imagine Tetris and Donkey Kong drunkenly making out on a love seat.  Your job is to, as soon as you get that image out of your head, ascend to the top of the level, get a key, and go to the next level, but there are no platforms for you to initially jump on, so you have to place Tertis blocks in such a way that you can climb on them before you get eaten by a lava.

One thing was made clear within the first few minutes of playing:  This is a game that likes to push my buttons.  The first thing that happened in level 1 was that I built a wall between me and a shiny collectible.  I climbed that wall and then dropped down to get the shiny, only to be greeted by a lava death pit that totally wasn't there before.  Then, after that, the game snarkily displays, "Too Hard?  Problem?"

As much as this may come as a surprise to any of you who have seen me gripe vehemently about minor frustrations in the past, I'm actually not opposed to a game getting under my skin.  the occasional "na na na na na you can't get me" can actually provide an incentive to keep playing, just to prove the snide SOB wrong.  It's a dangerous tightrope to walk, but I think TROP pulls it off relatively well.

The graphics, sound, level design (or lack thereof), etc are all kind of underwhelming, but the concept is unique and very fun to play with.  The moving lava thing puts just enough pressure on you to keep the game challenging.  If you're into retro-style and experimental games, hit this one up.  I had fun with it and I bet you will too.

Links
Trifle of Shlomichel: https://www.digipen.edu/?id=1170&proj=607
Trip Trap Trup: https://www.digipen.edu/?id=1170&proj=25989