Tuesday, May 7, 2013

Hydroman

So this game is actually very similar to the last one I reviewed.  It had the foundation to be a unique and fun little adventure but it messed up programming-wise.

Actually, this game also has a problem with momentum, but honestly that's the least of our worries.  The main problem is how buggy this game is.  The physics are non-existent.  At any moment you can press space to leap from a rope only to get flung down into an abyss.

The game builds itself around swinging, which invokes a fun Bionic Commando kind of feel.  The problem is that the swinging physics are so damn choppy that the whole game ends up feeling more like Sonic '06 in that the only way to prosper is to manipulate the glitches to your advantage.

Don't get me wrong, this game had a lot of neat ideas.  In fact, I think that's its strongest point.  swinging mechanics, proximity lighting...nothing too original, but they seem like well-implemented ideas. There's enough in this game to make you go "oh, that's kinda cool."

Unfortunately, that feeling is far outweighed by the overall feel.  Everything in this game seems to be programmed to do the exact opposite of what you want it to do.  Hitbox sizes are inconsistent, the rope mechanics are a nightmare, hazards and platforms are placed inauspiciously...everything.

This game was another swing and miss, but I can respect that.  Yes, it has a lot of flaws...too many for me to recommend it, in fact.  Still, it has an appeal.

That's all I got for now.  Until next time, stay hydrated

Links: 
splat: https://www.digipen.edu/?id=1170&proj=25114