Sunday, February 24, 2013

Crystaline

I've got severe last-day-of-vacation blues.  It was fun while it lasted, but all good things must come to an end.  Anyways, let's get this review done.

Crystaline is a first-person 3D platformer that requires you to manipulate your environment and activate switches to progress through the levels.  It reminds me a lot of Portal, but without the portals.

You traverse the levels by either moving yourself to an object with LMB or moving an object toward you with RMB.  The puzzles get gradually harder and eventually, you're introduced to robots that shoot you if you enter their field of vision.  I think there's a word for that...oh yeah, turrets!

alright, I'm done with that.

Anyways, this is another game with no save feature and no level select, so I felt no need to finish the whole thing.  You already know how much I despise games that make you beat em in one go, so I'm gonna move on.

I'm having a lot of trouble thinking of things to say about this game because everything is so drastically okay. There are minor frustrations, like not being able to stop once you launch yourself to a platform or not being able to tell from where you're getting shot at because there are no bullet sparks when the robots shoot you.  Then again, there are some real perks like genuinely challenging but fun puzzles.

As short as this was, I think I gotta end it here.  I would probably give this game my seal of approval if it didn't forget the save feature.  Other than that, it's kinda forgettable, but certainly not a bad game.  Give it a shot if you are in the mood for some indie fun, but still want to maintain your rep as a graphics whore,

Until next time, stay dextrous

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