Tuesday, April 16, 2013

Glitch

To me, naming a game Glitch is even more of a death sentence than naming a book "highly combustible pages" or a movie "someone dragged a key across the film."

Much to my delight, Glitch does nothing to deserve its name, in that it is one of the best games on this list so far.  Yes, it's no secret that I'm a fan of the FPS, but there's a good reason for it.  I have no problem tearing apart bad FPS games like Echo.  Before this turns into some genre war, let me say that I judge all games equally, regardless of the genre.  I have my preferences, but so does everybody.  If I don't like an RTS, for example, it's not just because I find no joy in micromanaging things that feel so distanced from me that I may as well just be a spectator, but it's moreso probably because it conveys its instructions through text dumps, has graphical problems or what have you.  I swear, I'm a totally credible critic.

Anyways, Glitch is one of those "beautiful in its simplicity" kind of things.  As you guys can tell, it's late and I'm tired, so I'm not going to go into huge detail or spend tons of time looking through my blog archive for games to compare it to.  I will, however, highlight some of the things I enjoyed about Glitch.

First, let's talk visuals.  The stills for this game make it look absolutely awful, but once the polygons are in motion, it really becomes a feast for the eyes.  All the colors are bright and contrasting, making everything easy to see.

The level design is...well, it's a bunch of narrow square platforms that connect on all four sides and wave up and down like the Tacoma Narrows bridge. Simple, but allows for a lot of variety (which is a good one-sentence review of this game as a whole).

What really sold me is the game feel.  Usually, when I've been playing a game for about half an hour and I haven't died yet, I'll say "okay, let me just kill myself so I can see what the game over screen is like and get bloggin."  I couldn't bring myself to do that in this game.  I had to keep playing because I was just having too much fun.  I attribute this mainly to the weapons.  Each one is varied enough to be fresh when you pick it up. You can only hold one weapon at a time, but the stage is always littered with pickups.  Dodging enemy fire and taking down tough targets is an immensely rewarding experience.  This game definitely earns my seal of approval.

Links
pew pew yaaay: https://www.digipen.edu/?id=1170&proj=1470