Friday, November 15, 2013

V1Rus

I know I haven't really been maintaining the blog responsibly lately, but that's what happens when your brain decides to stop being capable of passing Calculus at the same time you have to write college applications.  Regardless, I'm going to try out a new scheduling method more reminiscent of the one I started out with.  I'm going to play a game and then write down my thoughts.  Could be a sentence.  Could be three pages. That means no more "3 games 1 post" deals for a while. Right, then.  Let's get this show on the road.

Ever wonder what would happen if A Series of Tubes worked?  Well, ladies and gentlemen, wonder no longer, because your fantasies are now a reality.  V1Rus is structured quite similarly to those infuriating Chaos Emerald stages in Sonic Heroes.  Wow.  Not only a paragraph in and we've been compared to A Series of Tubes and Sonic Heroes.  We're not off to a good start here, V1Rus.

Actually, you might be surprised to hear that I stopped playing not because I was frustrated with the game design, but because the first non-tutorial level is flipping impossible.  But it's not impossible in the bad Battletoads way.  It's impossible in the good Dark Souls way.  When I fly into a spike wall, I feel as though I was given every opportunity to avoid it, but screwed it up.  That's a good thing.  It motivates you to improve yourself.  There is one exception in V1Rus: When the spike balls curl around from the top of the cylinder thing and hit you in your blind spot.  This is not very common, though, and you have shields to use, so it's only a very minor annoyance.

This game doesn't provide a very deep experience, but it's fun and engaging and difficult as all hell, so if you're up for a challenge, give it a shot V1rus gets my seal of approval.  That's all I got for now.  Until next time, stay viral

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