Monday, May 6, 2013

Hot Chick

yeah, this game certainly turned me into a hot chick....er...wait, that came out wrong...

Hot Chick is a platformer based around bomb-propulsion mechanics.  In short, it had a good foundation but failed in the implementation.  Allow me to elaborate:

The number one problem with Hot Chick is the momentum.  When you're in the air, you're pretty much inert.  Even though this is technically more realistic than the Mario approach, it's a lot less fun.  There's nothing quite as frustrating as frantically holding down a directional button trying desperately to mount a platform.

This flaw is made all the more menacing by the fact that you die in one hit.  Not only is this going to lead to a lot of unwanted spike deaths that feel undeserved, but it also paves the way to getting suckerpunched by enemies you only saw once you propelled yourself toward them.  This may be more a fault with the level design than the mechanics, but it still makes the game frustrating.

There are some good points to the game.  The art direction is competent and it does feel rewarding to conquer certain environment puzzles.  Essentially, whenever there's nothing around that can kill you, the game is fun.  Dying in one hit and a lack of mid-level checkpoints make every hazard in this game a walk through hell.

Not the worst game I've played, but I can't recommend it.  That's all for now.  Until next time, stay hot.

Links
Title Pun Swing and Miss: https://www.digipen.edu/?id=1170&proj=25440