Friday, May 31, 2013

Lucid Quest

This game doesn't respond to any input other than WASD, making it impossible to play.  For instance: need to jump with spacebar?  Well too bad.  It's not WASD, so it doesn't work.  What blows my mind more than anything is the fact that they managed to make this game take up over 110MB of space.  Oh well

Links
https://www.digipen.edu/?id=1170&proj=26671

Lucid Nightmare

Confession time: I goofed up yesterday.  I reviewed 2 games from the 2012-2013 academic year even though I said i was going to save them for after I was done with the rest.  I guess in the interest of consistency, I'm just going to keep running down the list as it continues to form and then catch up with the alphabetically earlier ones later.  As long as I've reviewed all the games in the gallery on the moment of midnight on January 1, 2014, I'll be happy.

anyways, Lucid Nightmare is another title I'm not all too enthused about.  My main problem with it is that it's not original.  It gets its aesthetic and lever-switching puzzle system from Limbo, its enemy programming from Super Mario Bros and its life system from Sonic the Hedgehog.

I guess you could make a case that as long as a game takes elements from other games and combines them in an original, fun, or interesting way, then it's still a good game.  I agree with that, and I do think Lucid Nightmare is a good game.  It's functional and not too frustrating.  It's just nothing you haven't played before.

I will nitpick and say that there are two things that could have been fixed.  The sound your socktopus makes as it swings through the air is a little too loud and the hitboxes are a little too ridiculous for my tastes.  I can be nowhere near an enemy and it can still hit me.

Well, that's all I got for now.  Until next time, stay awake

links
Decent 80s hair metal band name: https://www.digipen.edu/?id=1170&proj=24645