Saturday, September 28, 2013

SugarSwarm

I have to admit, even after all these months of lame-brained reviews, I still feel kind of guilty when a game gives me a lot of content but I don't have much to say about it, like what happened with Subsonic.  I wish I could write 30 page dissertations on each of these games, and if I wanted to devote my entire life to this blog, I probably would, but since I only have a year, I have to just write what's on my mind and move on, which doesn't always give me the best feeling.  There are certain games, however, that I don't feel guilty at all in writing 2-paragraph reviews for.  Sugarswarm is one of them.

Sugarswarm takes place in 3 acts, each no more than a couple minutes long.  The first one is a tutorial, wherein you learn how to send and recall your maros, little marshmallow buddies that follow you around.  One of the things you learn in this tutorial is that maros can break walls.  Interesting, especially considering you will never ever use this ability again for the rest of the game.  Seems kinda silly, doesn't it?

in act II, you're tasked with avoiding different kinds of enemies and getting from one side of the room to the other.  You could use the mechanics you just learned to efficiently dispatch the enemies, but it's much quicker, easier and more effective to just run across the room. Sure, you'll lose a few maros that way, but they're not dead, see, they're just sleeping.  In the game's quest to be as kid-friendly as possible, maros never die, and they can always be woken up my walking over to them.

This makes act III, the boss fight, insanely easy.  All you need to do is click on the thing you want dead and run around the room waking up maros and avoiding enemies.  With the exception of the damage I took when an explodey enemy was dropped on me with no warning whatsoever, I got through the whole thing unscathed on my first try.

Sugarswarm isn't a terrible game, and it's over before the adorable factor wears off, but it'll take more time to install than it will to complete, so I can recommend it only if you're very bored.

That's all I got for now.  Until next time, stay sweet.

Links
aww, wook a da widdwe marshmawwows: https://www.digipen.edu/?id=1170&proj=26706

Subsonic

You all know that I love me a good stealth game.  When I started this blog, I was midway through a playthrough of Deus Ex: Human Revolution.  I actually just started playing that game again with the intention of this time going for a louder, less stealthy approach, but I just couldn't do it.  To me, there's no more fun to be had than sneaking around guards and navigating around enemies' cones of vision.

Subsonic takes those gameplay elements and puts them in a top-down minimalistic perspective, kind of like that flash game The Classroom. In Subsonic, you're given three different types of sound guns.  One distracts guards, one breaks glass, and one lets you move silently, as explained in the relatively hilarious tutorial screens.

The most identifiable feature about the game is that it's haaarrrrdddddd.   Seriously, this game takes no prisoners, but in a good way.  The levels are short, so starting from the beginning isn't too much of a pain.  It frustrates you just enough to make beating the level immensely rewarding.

and...yeah.  That's all I can really say about this one.  It's a good game that's worth your time.  That's all I got for now.  Until next time, stay quiet

Links
Don't wake daddy: Revengeance: https://www.digipen.edu/?id=1170&proj=18538