Thursday, March 28, 2013

Firestorm

For a lot of reasons, time actually not being one of them for a change, this is going to be my only post today, and it's going to be a short one.

I try very hard not to swear in these blogs in part as a personal challenge to myself.  I must say no game has made that harder yet than Firestorm.

Anyone who's heard me talk about video games probably knows how valuable I think customization can be in a game.  Just like any game mechanic, though, when executed poorly, it has the ability to completely destroy the gameplay experience.  Such is the case in Firestorm.

You're given a crapload of credits and an overly confusing series of shop screens to customize the ship that you will throw into battle.  Suffice it to say that it's simply much more efficient to use one of the premade (however terrible) ships for a deathmatch that lasts a maximum of maybe 2 minutes.

this game is roughly 90% customization and 10% battle.  Unintuitive design and poor conveyance ruin the customization.  Sticky, frustrating controls and direct interference from the customization aspects ruin the battle.  All-in-all, not a very good game in my opinion.

Links
it hurts my brain: https://www.digipen.edu/?id=1170&proj=427