Tuesday, April 2, 2013

Foxglove Copperfield: Robot Hunter

Whoa, nelly!  This is gonna be interesting.  Not only is this the biggest game (with the exception of Crazy Cross, which I'm still working on) so far, but it's the only one that requires Steam to play it.  This is getting serious.

Unfortunately, this is 300+MB of deadweight.  That's right, it's another broken game.  What a shame.  It crashes right after the initial loading screen.

Links
https://www.digipen.edu/?id=1170&proj=25276

Founder's Glory

At first I thought this game had the opposite problem as Flux in that the video was working fine with no audio.  Then I fired my weapon, having forgotten that I turned the volume all the way up in confusion, and now my ears are spewing rivers of blood and grey matter.  Hopefully I'll stay alive long enough to finsh thisdfa afghakjrgh glujgksjbn

Just kidding, of course.  Let's talk about Founder's Glory

The first problem I noticed straightaway is the ever irksome issue of bad conveyance.  Let's get one thing clear, alright?  If you must convey basic instructions on how to play the game via text dumps from uninteresting characters (which is never, by the way) please please PLEASE do not restrict control or progress of the player during these text dumps.  All I'll want to do is go forth and shoot things, but I can't do that until I've sat through a lecture where Einstein teaches me that if my health bar goes down, I die.  Thanks, Einstein!  What would we do without you?

Here's my overall summareview for this game:  it has the foundation for a great and innovative masterpiece, but it's filled with little things that annoy me to the point of unenjoyment.

The control scheme is great.  Seriously, it's perfect for a 2D platformer of this kind.  You're pretty much unrestricted in all ways that make sense, and any feeling of disempowerment  fits in with the narrative, which is also executed fairly well (minus the whole text dump malarkey).

The levels are designed fairly well and the enemy placement is almost Castlevania levels of ingenious.  The game has you imparting strategies (which I DIDN'T need explained to me by a crotchety old professor, thank you) like jumping atop enemies to get a better vantage point from which to shoot other enemies, etc.

Okay, enough praise.  Let's get into why I don't like Founder's Glory.

I don't see how you're supposed to get through even the first level without dying.  Seriously, there's not really a difficulty curve as much as there is a difficulty skyscraper.  The enemies can litter the stage with bullets and you're so slow and clunky that it's nigh impossible to dodge enemy fire.  This would be fine if you could exchange enemy scrap for health at any point in the levels or even if there were occasional health drops, but neither of those occur, making this game frustrating rather than challenging.

The rest of the game is honestly white noise as far as I'm concerned.  I could go to the R&D shop, but why would I unless I have enough scrap metal to buy anything?  How do I get scrap metal?  Well by completing that impossible level, of course!

Alright I gotta cut it off here or else I'm going to get angry.  Until next time, stay mechanical

Links
Gorey Flounders: https://www.digipen.edu/?id=1170&proj=1416

Flux

aight guys, I'm going to try and rip through a bunch of these today, so the reviews are gonna be short and (hopefully) sweet.

That said, Flux is broken.  Yay?

I start the game up and the music ans SFX start playing but there's no video.  Oh well.  Next.

Links
https://www.digipen.edu/?id=1170&proj=26614