Monday, April 8, 2013

Future Fort Defense

Welp, school's back.  That means no more delightfully detailed posts, much to my dismay.

And speaking of dismay, the first game to be reviewed since the start of school features the words "fort," another word for tower, and "defense."

*long, drawn out sigh*

Well, on the bright side, the game sets quite a relaxing mood on startup.  For better or for worse, this mood doesn't stay very long.  This game tasks the player with quite a lot.  Between resource mining, tower building, fighter guiding, and enemy shooting, all the while having to calculate the flow of asteroids to your advantage, this is perhaps the most complex game on the list so far.

Taking that into account, all the design choices compliment this.  The music, the color scheme, everything is designed around giving the player brief moments of reprieve, allowing him or her to "recharge" before taking on the next threat.  All things considered, the game design is praiseworthy.  I feel like if I were a tower defense aficionado, I would be incredibly enthusiastic about this game.

Though I might not be a fan of the genre, Future Fort Defense really does everything right, and for that, it earns my seal of approval.  Well, it almost does everything right.  If you press "esc" at any point in-game, you get sent right back to the menu screen, losing all your progress in the level.  This sucks, but it certainly isn't a dealbreaker, especially considering the stages are short, there's a stage select on the main menu, and the "esc" key is nowhere near the main buttons, so it's bound to be a mistake you only make once.

That's all I got for now.  Until next time, stay relaxed

Links
Space Towers: https://www.digipen.edu/?id=1170&proj=26141