Wednesday, January 9, 2013

Armored Aggression

Oh boy oh boy, do I have a lot of shit to do today.  This is definitely going to end up being my only review today, and I wouldn't expect professional quality if I were you.  I'm going to be very busy preparing for a debate tournament this weekend during which I likely wont be able to post anything.  Who knows...

Right, Armored Aggression. First thing I noticed was the option to "join" or "host" a game, suggesting that this game was supposed to have online support but shared the same fate as the online in A Series of Tubes.  It's not unexpected for an indie game like this to not have online support.  Servers are expensive, yo.  Still, I bet with enough tweaking I could get a LAN game going on or something...but that's for another time.  Let's jump into the "practice" mode seeing as it's our only other option.

Upon starting the practice mode, I was greeted by a sprite that wouldn't move no matter what buttons I pressed and a bad electronic music loop.  I wanted to go back to the options menu to access the controls interface, so I pressed escape.  Unfortunately, this closed the game.

At this point, I was just about ready to declare the game broken and move on with my life, but I couldn't disrespect my nonexistent fans like that.  No, I must press on.

So after fiddling with the controls for a while I finally had a passable keymap.  Unfortunately, that didn't help the unbearably floaty controls.  You know how in some games there will be an oil barrel or something that handicaps the player by making the controls a bit more slippery?  Multiply that effect by a thousand and you have the basic feel of this game.  I couldn't play it for more than 3 minutes because between the preposterous movement and vomit-inducing background textures, it started to make me sick.

So I guess that's all for today.  What a shame.  See ya next time.

Links
that one thing I talked about that one time: https://www.digipen.edu/?id=1170&proj=475