Wednesday, March 20, 2013

Ethereal

keepin it short again today, guys.  Sorry, it's just a real busy week.

Ethereal advertises itself as an "offensive tower defense game" which reminds me straightaway of Derrfex, but really, that's an inaccurate description.  It's a lot more like bLight.  In fact its so much like bLight that I luckily don't have to waste time talking about the mechanics.  I can just turn you over to my review of that game.

The only real differences are the gameplay and the graphical style.  I don't like either of them quite as much as I liked them in bLight, but they're not horrible here either.  This game goes for a more dark, mystic kind of setting.  There's no real objective way to say which game's style is better, but I don't think anyone can really put together a case for why Etehreal looks better.  Then again, this game was made by one guy, so I'll show some mercy.

Next, the gameplay.  I think I actually prefer the basic strategies that Ethereal tries to employ to the ones employed in bLight.  Every enemy has a distinct optimal strategy with which to beat them, whereas in bLight it really came down to spamming troops.  However, the slippery controls make Ethereal feel kind of loose and uncontrollable, which leads to more frustration than contentment.

Yeah, this was a weak review, but I'm sorry.  It's all I got for now.  The reason I stopped playing Ethereal as early as I did is only because of my workload tonight.  This review does't sell it, but this game is fun.  It gets my seal of approval.

Until next time, stay mysterious.

Links
https://www.digipen.edu/?id=1170&proj=26420