Thursday, May 30, 2013

Lucent

While this game holds slightly more of my favor than Lonely Knight did, it suffers from many of the same problems.

First, let's talk about something I didn't mention in my Lonely Knight Review.  The spacebar should be the jump button. Lonely Knight at least had an excuse because spacebar was used to attack.  Here though, it serves no purpose, which lead to a few cheap deaths early on.

The main problem Lucent has is that it's just substanceless.  Each of the 6 levels are almost identical, so playing through them feels like busywork, especially when you've fallen off a cliff to your death and had to repeat from the checkpoint for the millionth time.

Also, if you're going to put enemies in your game that aren't at all threatening, they have to be satisfying to kill.  The ghosts in Lucent are almost there, but storming past them and letting them get stuck on a piece of terrain behind you is just the better solution.

Overall, this game feels like it was rushed...thoughtlessly shoved together so the students could survive the day.  Trust me, I know that feel.  Speaking of which, There's a paper I should really be writing...

Links
New Scent: https://www.digipen.edu/?id=1170&proj=26683

Lost in Thought

yep.  mhm...broken.  Takes me back to the good ol' days.

Links
https://www.digipen.edu/?id=1170&proj=26144

Lonely Knight

Friends, strangers, countrymen and otherwise, I've come to the conclusion that I simply can't reach my goal if I keep going on the way I am.  Even with the school year winding down, these reviews take more out of me than you'd think.  I try to comment on everything I can, but these reviews are going to have to become more frequent and less in-depth if I'm going to hit em all by the year's end.  Yeah, it's true that I don't really put out quality content as it is, but I gotta do what I gotta do.  Leave complaints in the complaint box.

Maybe I started with that because it's all true.  Maybe I started with it because I'm in a crappy mood today. Maybe Lonely Knight just didn't give me much to talk about.  The answer is all of the above, but I'm only here to talk about the game.

It seems to be a nod to the sidescrollers of the SNES, but only the really crappy ones.  Your character moves way WAY too slowly, first off.  This wouldn't be a problem if traversing the levels at the pace of a snail was fun or interesting, like it is in Dreamside Maroon, Bastion, etc, but the design is banal and dispatching enemies is frustrating.

The sword is nigh useless, mostly because it's too short.  It makes hitting enemies feel more like a dice roll than a test of skill.  Then again, I say the same thing about Link to the Past, so what do I know?  In addition to your sword, you can also carry up to 5 arrows at a time.  First off, why do the arrows spin when I throw them?  I appreciate that it might be a bit difficult to aim a bow and arrow in a suit of armor, but if you're just going to chuck the darn things, why not make them throwing knives?  Second, why is there no aiming mechanism whatsoever?  The arrows just fly in what seems to be the most inconvenient arc possible and there's nothing you can do about it.  Third, was there any thought whatsoever put into the placement of the arrow pickups?  As I said, you can only carry 5 at a time, so why would there ever be two arrow pickups right next to each other unless there was an immediate situation which required 10 arrows to solve?

All in all, Lonely Knight is boring, unoriginal and not worth your time.  Give it a miss.

That's all I got for now.  Until next time, stay lonely

Links
Typical Night: https://www.digipen.edu/?id=1170&proj=26682