Wednesday, April 17, 2013

Glo

meh.

I'm tired and frustrated today, so it's gonna be one of those reviews.  It's not like this game gave me much to work with anyway.  I ragequit pretty early on.

First off, let's talk about the control scheme.  This is one of those "enemy-hell" kind of games where there are always a million and a half enemies on the screen and it's your job to dispatch them all.  You never run out of ammo, and the special weapons are timed, meaning not only does the game not punish the perpetual use of LMB, it promotes it.  I feel like if I had a mouse, it wouldn't be that much of a problem (especially if it was my old mouse where you could press a button and it would treat the mouse buttons as toggles rather than holds), but I have to say that this setup made the game very uncomfortable to play.  Being a game that is  not enjoyable physically certainly is falling at the first snail on the racetrack that you've mistaken for a hurdle.

The aesthetic is bland.  The only appeal comes from the "neon light" look that I'm really getting tired of now.  There doesn't seem to have been any real thought put into the enemy or level design.

Which leads me into the big problem.  The reason why I ragequit.  See, after a while, I realized that you automatically shoot towards your cursor, so I could just not touch my trackpad and circle-straffe around everything and be untouchable.  Apparently, the game knew that I'd found out how to exploit it, so it decided to pull a complete 180 from being unfairly easy to unfairly...well, unfair.  I was immediately blindsided by 5 enemies at once who drained all my health before I even realized I was taking damage.  I was then taken to the very beginning of the stage.

A game that is designed like this does not deserve to be played.  nope.

ok so maybe "meh" doesn't quite sum up my discontent for this game, but eh.  It's what I'm feelin

That's all for now.  Until next time, stay indifferent

Links
https://www.digipen.edu/?id=1170&proj=24641