Sunday, September 29, 2013

Sugarbaby

First impressions for this one were good when I noticed that the menu screen, instead of just telling me to click "play," "options," etc, had me drag a little sugar cube over buttons that said "play," "options," etc, thus telling me early on that I will be dragging sugar cubes around.  It's little things like this that I think more games nowadays should remember more often.

Well anyway, how's the game?  Well, it's not bad if you like dragging things.  Each level has you using little cubes of sugar to attract these lemming-like creatures called sugarbabies (rather unfortunate name choice if you ask me, but I digress) into portals.  As the levels go on, they get more and more complex, having you do things like click buttons or manipulate the attractiveness of certain sugar cubes, etc.

Do not pick this game up expecting to be challenged or tested in any way.  Don't pick it up if you're looking for pulse-pounding action or brain-destroying puzzles.  This game isn't meant for that.  What this game is is relaxing, charming; it's something to put you in a good mood.

The downside to this kind of game, at least for me, is that it doesn't feel as fulfilling to play.  See, when I play games, it's usually because there's a mountain of work that I don't want to do somewhere around me, so I want every minute of gaming to make me feel like I've accomplished something.  Sugarbabies doesn't really deliver that feeling.

Again, though, that's not really what the game is about.  Bottom line, I guess, the game does what it sets out to do: put a smile on your face.  There's plenty of levels to keep you occupied, too, so I suppose it's a useful thing to have on your hard drive for whenever you need a pick-me-up.  That's all I got for now.  Until next time, stay manipulative.

Links
Sugarbaby The real Sugarbaby all the Other Sugarbabies are Just Imitatin: https://www.digipen.edu/?id=1170&proj=26016