Sunday, September 8, 2013

Sombrero Ninja

At first, this game looked like a 2.5D version of Shattered Core, what with its "move with arrow keys, sword and gun with WASD" control setup.  In terms of visuals, it was...interesting.  You and the world are traditional 2.5D, the first two enemies you encounter do that Paper Mario thing where 2D characters move in a 3D plane, and your sword and death animations are absolute nightmares of particle effects that somehow actually look charming and kinda cool.

This was, unfortunately, the only experience I've had with Sombrero Ninja, because I couldn't figure out how to get off the very first platform.  I started pressing random buttons, half out of desperation to continue and half because I wanted to figure out how to use the shuriken that was so tantalizingly advertised to me on the HUD, when I realized that the "U," "H," "J," and "K" keys can move the camera around.  This would be a cool feature if it didn't break the game entirely.  Somehow, the camera ended up tilted at a weird angle and I couldn't figure out how to fix it.  Plus, the camera doesn't track your character anymore once you move it, so pressing any of those buttons may as well just make your character kneel down and drive his katana through his aorta for all the good it does.  I was able to see, by moving the camera, that there are in fact more platforms to get to, but they're so far away from the first that I have no idea how to get to them.

So that's it.  Sombrero Ninja is about one hundredth of a very well designed game.  That's all I got for now.  Until next time, stay isolated.

Links
Big Sword and Funny Hat: https://www.digipen.edu/?id=1170&proj=506

PS- I played the game again, and this time the camera manipulation didn't work.  So I have no idea what happened the first time...