Friday, March 29, 2013

Flight

Flight is one of those "give me an A- and get out of my face" kinds of games.  At least it was for me.  If might not be that way for everybody, and I'll explain why later.

First off, though, let me do a quick overview.  There are 2 game modes, "survive" and "destroy the targets"  "Survive" is a bit broken because the only shots that have a chance of hitting you are the green homing ones and even those stand no chance against a simple circle-straffe maneuver.  Yes, you will die eventually, but the process of getting there is just a bit lackluster.  A bit more variety would have helped.

"Destroy the Targets" is a bit more fun in my opinion.  The targeting reticule is a bit wonky but very helpful once you get used to it.  I like the fact that the only challenge is personal alone, meaning there's no way to be beaten.  This, of course, is not something to strive for in all games, but it certainly makes games a lot less stressful.

After that, my experience with the game was over.  Some would call it anemic, some would call it neatly wrapped.  Personally, I think it's both.

I feel like I'm being a bit too harsh with this game because I'm bitter about one minor design choice.  Maybe it was required given the materials DigiPen students can work with, but why is the only way for me to play multiplayer to own an Xbox 360 controller?  It's hard to explain, but I get the feeling that multiplayer is the crux of the game.  After all, the levels that you create in the level editor aren't accessible in single player.  Why, then, does my choice to buy a Logitech Dual Action controller somehow make me unworthy to play the game in its entirety?

Oh well.  If the game doesn't let me play it, then I don't review it.  This game is no exception, so it only gets half a review.

That's all I got for now.  Until next time, stay complete

Links
Squawk: https://www.digipen.edu/?id=1170&proj=18593