Sunday, April 21, 2013

Got to Go

Got to Go is a game most likely named after what its creators shouted when the professor started playing it to determine what grade it was getting.  At least it doesn't overstay its welcome.  The entire game only consists of a tutorial and one stage, after which the game completely breaks.  Actually, Got to Go seemed to have an odd sense of humor about itself, almost like it was tacitly acknowledging how broken it was.  At the end of the tutorial, you are greeted with a screen that reads "Tutorial Cleared!" and when you complete the stage, you are greeted with the same exact screen with the word "tutorial" scribbled out in red ink with the word "Stage" written above it.  No, I'm not joking.

Usually, I praise a game for being a tightly wrapped experience, but this one's just too anemic.  It simply didn't have enough time to effectively explore all of its mechanics, of which there are a surprising number (considering the game is only about 5 minutes long).  The jumping physics are standard and the upgrade system is kind of fun for the 2 seconds during which it lasts.  The hitbox on your character is a little large, but that only lead to one annoying death,

All-in-all, it's just another unfinished platformer.  Nothing about it is horrible, but that's because the designers quit before they could screw up.

That's all for now, I got to go.

Until next time, decide whether to stay or go.

Links
I did it!: https://www.digipen.edu/?id=1170&proj=24631