Tuesday, August 13, 2013

Rouger

My cousin: "Shitty graphics, good plot"
Me: "What was the plot?"
My Cousin: "Killing people."
Me: "Ah."
My Cousin: "All the birds looked sad, though."

Welp, that's basically Rouger in a nutshell.  I have no idea why it was called Rouger, when even the name suggested for the main character is "Falconator" or something...My cousin and I ended up dubbing him "Shuffles McGee" because of his hilarious walk cycle.

Anyway, Rouger is a top-down, Realm of the Mad God-esque killfest with no real direction to speak of.  You have 3 basic attacks: melee, magic, and arrows.  You use these attacks to kill stuff.  That's it.  That's the game.  But hey, as long as the killing is fun, who am I to judge, right?

And the killing is fun...especially when you kill your white-feathered allies desperately searching the woods for their sister...MWAHAHA.  After you've killed a certain number of your friends...I mean enemies who threaten the fabric of society and...yeah, your friends...you get to upgrade your strength, dexterity, intelligence and luck.  My prior experience with RPGs lead me to take an educated guess as to what these all do, but to the inexperienced player, a bit more conveyance would be nice.

Some enemies drop equipment that you can use, but each item only has one stat to it.  For example, a dagger and a sword will be identifiable only by one having +12 attack and another having +11, so this mechanic is pretty brainless, as all you're ever doing is swapping out certain equipment for objectively better equipment.

All-in-all, it's a good time-killer if you don't think about it too much.  Nothing about this game will wow you, for better or for worse.  That's all I got for now.  Until next time, stay avian.

Links
Ca-caw! You die: https://www.digipen.edu/?id=1170&proj=26663