Sunday, October 6, 2013

Synchro

Synchro is a turn based, top-down thingymabobber where you play as a scientist on the run from homicidal autonomous robots.  As you progress through the levels, you will find various "augments," which ostensibly do things, and weapons, which all achieve the same end of "kill the thing you point at" but with different visual effects.

Apparently, this game is paying homage to Rogue, which I've never played, but I guess that game had pretty crappy visuals, because that's the only excuse this game has.  I mean come on, you didn't have to animate anything, you could at least make the sprites look decent; this isn't some super early game, either, it was made in the 2011-2012 academic year.  But oh well, a homage is a homage, I suppose.  What really matters is the gameplay.

And the gameplay is booooorrrriiinnngggggg.

Look, maybe I shouldn't be too harsh to a project I couldn't emulate if I tried, but nothing happens!  Occasionally you'll run into a robot and think "ooh, now I get to point at it and hear a sound effect of metal being crushed.  Yay me!"  That's the extent of the excitement this game can dole out.

And honestly, I wouldn't be so bitter if the game were at least straightforward, but there are so many dead ends and intertwining paths that navigating the world is just plain tedious.

But hey, if you played Rogue and liked it, then go nuts.  You'll be able to critique this game it better than I was.  That's all I got for now.  Until next time, stay robotic

Links
walking, walking, still walking, robot, walking: https://www.digipen.edu/?id=1170&proj=26147