Wednesday, March 13, 2013

Edgy Rangy

You know that feeling you get when you look in the fridge and there are all these elegant foods from a party you had the night before?  You got lamb chops, filet mignon, what have you, and you know it's all really delicious stuff, but for some reason you decide to reach for the lunchables and juice pouch behind the acai berry juice?  Well if the DigiPen game gallery were a fridge, games like Dreamside Maroon would be small, not quite filling, but very elegant escargots; Crazy Cross would be the 32lb steak that you can't feasibly hope to finish till next December, and Edgy Rangy would be the lunchables.  It's not elegant, it's not particularly tasty, and it doesn't quite fill ya, but for some reason it's just what you wanted.

I get the feeling that putting this game on my hard drive is going to lead to at least a few experiences much like the ones I have on occasion when starting up my Nintendo Wii.  I came there to start up another intense session of Trauma Center: Second Opinion, but then I see Yoshii, which I bought on Virtual Console, and get the urge to waste a few minutes before wasting an hour.

In fact, Edgy Rangy is a lot like Yoshii, but not quite as stylized, not quite as challenging and not quite as intuitive.  In essence, what I'm saying is it's not quite as good, but it does have a certain charm, to be sure.

Edgy Rangy is your typical block-stacking game.  You try and stack 3 or more blocks of the same color to get points.  Get enough points and you move on to the next level.  The game comes with 2 modes, Classic and Relay.  Do yourself a favor and go straight for Relay.  Trust me, it's better.  In relay mode, the blocks don't just disappear if you stack them appropriately, you get to farm them and eliminate them yourself with spacebar.  It adds some much needed depth to the experience.

The little tray on which you stack the blocks moves far too slowly, and the game feel is unsatisfying as a result.  The hitboxes are also a little imprecise, but easy to figure out once you get the hang of it.

This is a game that you will quit out of boredom, not because it got too challenging.  After the third level, I'd say all the charm is gone.  They try and spruce up the experience with bonus levels, but honestly they are just as monotonous as the main game.

Edgy Rangy isn't that fun and it certainly isn't anything revolutionary.  At the very least, it's a good little appetizer that you can use to get yourself ready for the main course.

That's all I got for now.  Until next time, stay simple.

Links
stackin blocks dum de dum: https://www.digipen.edu/?id=1170&proj=24358