Saturday, January 5, 2013

Amoeba Evolution

Unfortunately it's going to be a short review today.  Like really short.  It's been a long (but fun) day, and I've got many other things to attend to.  There's not much to say about Amoeba Evolution anyway.  It's a top-down 2D shooter where you shoot things that aren't like you.

You are a red circle being shot at by triangles and other shapes of varying hues. The controls are solid and the game feel is wonderful, providing a fun, challenging and somewhat hectic experience for all involved.

All involved...interesting choice of words, you may say, because it implies that more than one person can be involved at this game.  Wait...can it be...it can!  This game has multiplayer support!  *angelic chorus sings*

In fact, one of the only reasons this review is coming out so late is because I wanted to test that multiplayer support with a friend, but unfortunately my schedule didn't allow for that today.  Oh well.  If I find the time and willpower to edit this document in the future, I'll fill you all in as to how the multiplayer works.

Alright, since I'm quickly running out of motivation to keep writing this review, it's time for a lightning round.

graphics - appealing but nothing even close to a selling point.  Nothing to see here

sound - no music, which is fine, and the sound effects are all generated by some dude's mouth, which is funny to listen to and has a kind of organic charm to it.

gameplay/feel - fast-paced, hectic (in a good way) and most importantly, fun.  This game probably stimulated my fun gland more than any other on this list so far.  Caveat: that does not make it the best game in my opinion.  Amaia still takes that prize for now.

mechanics - the powerups are the icing on the cake, only in this case the cake is made out of unflavored bread and the icing is made from rainbows and the laughter of children.  Without them, the game would be a monotonous shoot-em up.  With them, however, the player is forced to calculate several variables at once, making for a very stimulating experience.  It probably has the best powerup system I've ever seen in any game I've played.  Ever.  I know that's a bold statement, but being able to use powerups as bombs while trying to make a perfect combination of 3 powerups, which is all your inventory can hold, is a simple detail which makes the game exponentially more fun to play.  And that's really the best way to describe this game. Straight up fun.

Hmm, guess this review turned out longer than I thought.  *shrugs*  I might have to take a break tomorrow and/or the next day due to my physics midyear which is coming up, leaving me with very little game time.  Don't fret, though.  There are still 360 days left in the year.  I have every intention of finishing this project.

That's all for now, folks.  Until next time, stay shiny and hey, I like the way you did your hair today.  It frames your face really well.

links
the smiles device: https://www.digipen.edu/?id=1170&proj=1419