Wednesday, June 26, 2013

Operation Stop Core

Well, this was different...

I actually didn't get the chance to finish this game.  I played it for over an hour (in that time I could've played 2 or 3 of the average DigiPen game) and I think I've concluded that it is, in fact, a quirky adventure game that feels a lot like Resident Evil without the zombies.

I found myself really impressed by how clever the game managed to be at times, and how clever I felt for figuring certain things out.  As a game, Operation Stop Core succeeds in delivering a fun experience that will keep players coming back.  It's silliness compensates for its lack of technical prowess in my opinion, but some people might not be able to put up with the graphics.

My favorite part of this game is how it doesn't take itself too seriously.  As far as I can tell, some actions and items are utterly useless.  My favorite example of this is being able to murder your partner and then resurrect him as if nothing happened.

There are very few mechanical problems with the game, but there's one in particular that bugs me.  Cycling through your items is a pain and a half.  Not only do they move unbearably slowly, but your inventory always starts in the same place.  For example, if you need to use 2 keys, one after another, even though they are right next to each other in the inventory, you'll have to cycle through the whole thing again just to get to them.

So we know this game is good, but what makes it DigiPen good?  What about it advances our understanding of the video gaming medium?  Well, nothing.  And you know what?  I'm just fine with that.  At the end of the day, I had fun.  A lot of fun.  I can't give it my seal of approval, since I haven't finished it, but check this game  out if you like to think.  You won't be disappointed.

That's all I got for now.  Until next time, stay investigative.

Links
irrelevant name: https://www.digipen.edu/?id=1170&proj=502