Monday, February 25, 2013

Cubed

So, you think you're pretty smart, huh? do ya, punk?  Well I'm about to prove you wrong.  Ready for it?

Cubed.

This game is pretty easy to explain: It's Tetris on steroids.  The premise is simple:  place Tetris bricks anywhere on a Cartesian grid to try and form 3x3 blocks.  Once you form a 3x3 (or larger) block, it will disappear.  The goal is to form those blocks using pre-placed "bug" blocks.  Once you get rid of all the bugs, you win.

As the brief intro alluded to, this game is tough with a capital "WTF."  I've never been the best at puzzle games, but I can usually hold my own against anything less challenging than a rubik's cube.  Cubed, however, put me right in my place.  And that's just in the 2D game.  This game also comes with a 3D mode, which I won't even begin to describe.  Try and survive that one.  I dare you.

Surprisingly enough, that's all I have to say about this game.  The only outstanding feature is the challenge, but you know what?  That's enough for me.  All a game really has to do to earn my seal of approval is accomplish what it appears to set out to do.  This game seems to have been made for the purpose of delivering a quick, fun challenge.  It certainly does that, so this game gets my seal of approval

Until next time, stay crafty

Links
It hurts: https://www.digipen.edu/?id=1170&proj=500

Cub3

Alright, school's back in session, which means the reviews are back with twice the angst in half the length.

Cub3 reminds me of a less advanced Black Hole.  Both games utilize the same basic control scheme, which is good because now I can just tell you all to read my Black Hole review instead of recounting the controls here.  I love it when I already do my job for me.

unlike Black Hole, however, in Cub3, there is one main objective: kill anything that happens to have four blue triangles all pointing to it.  This kind of setup makes the game somewhat mindless, as all you ever really need to be thinking is "there's the target, bang bang."

It's not a bad mindless space shooter, mind you.  you can clearly hear the bullets make contact with the targets, making the game feel good in general.  That is, once you get the feel of the game, which I'll admit is a bit frustrating at first.  Once you get the controls down, however, the game becomes everything you'd expect from a space shooter with a one-track mind.

Before I go on, a quick disclaimer:  I usually only give myself 20-30 minutes with these games, and then another 20-30 to write the review.  That said, There are a lot of games that I don't finish.  This is one of them.  For all I know, Cub3 could introduce really cool various missions as well.  I'm only going based on what I experienced.

That said, there are a few flaws that I don't think the game would remedy as levels whizz by.  First, crashing into anything, and I mean ANYTHING, kills you instantly.  This might not be too bad if you had more than one life to complete a mission in, but nope.  You only get one.  That means you can flawlessly clear out 90% of your objectives and then get blindsided by an asteroid that looked dodgeable and have to start all over again.  The hit detection on your ship is also a bit too generous.  Just because you can see an asteroid shouldn't mean you are guaranteed to hit it.  The deaths don't always feel deserved, which is an easy way to make your game frustrating.

That's all I got for now.  Until next time, stay sensitive.

Links
https://www.digipen.edu/?id=1170&proj=24670