Saturday, May 4, 2013

Hollowpoint

Hollowpoint betrays everything you've been taught since childhood.  Get ready to have your mind blown: turtles run fast.  It all makes sense now!  That explains how that one pet turtle I had that one time escaped so quickly while my dad was cleaning his tank.  Golly gee...

Well other than that, Hollowpoint plays by the rules.  Guns are fun, so let's make a game with them.  The guns run on time rather than ammo, so it's another blank-minded shootstravaganza.

Alright, let's not pretend it's something it's not.  Let's just judge it based on what it is.  In a game like this, the most important factor by far is game feel, and Hollowpoint pulls that off pretty well.  The guns are satisfying to shoot and galloping around looking for health and gun upgrades is definitely appealing.

Difficulty is fine.  The game derives its challenge from the typical bullet hell formula: just throw a bunch o' stuff at 'em and see what they can do.  Yeah, the levels are designed pretty haphazardly, but it works in this context.

At first I really liked the visual style, but once I got over the feeling of "I am a turtle killing things with high-powered weapons" I realized that there wasn't much variety to anything.

This is a delightfully average sensory stimulation machine.  If that sounds appealing to you, go for it.  It's certainly enjoyable, so if you're bored and feel like going on a rampage, give it a shot.

That's all for now.  Until next time, stay shelled

Links
Hello, point: https://www.digipen.edu/?id=1170&proj=402