Monday, December 9, 2013

YAPA-G and YFront

Kids, this is why you don't procrastinate until the last minute to do things.  I'm so tired today.  Under normal circumstances, I would either review only one game or just take the day off, but unfortunately those luxuries have been long since used up.

I guess I'm lucky that neither of these games really gave me anything too interesting to talk about.  YAPA-G literally stands for "Yet Another Post Apocalyptic Game."  I'm not making that up.  They might as well have just named it "nothing interesting here."

And there may have very well been something quite interesting here, but I wasn't able to understand it.  I basically just left-and-right clicked around the screen for a while until the game told me I won.  I'm all for a game easing the player into the experience, but I feel like I shouldn't be able to beat the game if I literally know nothing about the mechanics or how the game works.  All I could gather is that it's a bit like Risk but it's over in like 5 turns.

For all it's worth, the music is nice...that's all I can really appreciate about this one to be honest.

Next up we have Starfox...I mean StarTeddy...I mean YFront, which can best be described as "what might have happened if Starfox were made for a DOS computer that just so happened to integrate seamless voice acting.  This is a terrible idea, by the way, because playing with the z-axis was a daring stunt even when the Super FX chip was around. Seriously, the resemblances to our beloved bush-dwelling starfighter are uncanny.  Not that there's anything wrong with a little homage, but usually when you call back to something, you try to improve upon it.  Otherwise, it usually gets referred to as "ripping off"

and what exactly did YFront improve about Starfox? Absolutely nothing.  In fact, it seems to have taken a step back.  There's a terrible problem with depth.  Your enemies are always way closer (and by extension deadlier) than they seem.  The game is very disorienting in that way and I applaud anyone who can play this game with any semblance of skill, because I'll bet before long you're going to resort to mashing buttons and hoping you don't die, because keeping up with the game's perception problems is far too frustrating.

That's all I got for today.  Until next time, stay in motion

Links
this again: https://www.digipen.edu/?id=1170&proj=26698
*doppler sound*: https://www.digipen.edu/?id=1170&proj=24156