Tuesday, April 23, 2013

Gravity's Rhythm

Time for another unimpressive blog post for an unimpressive game.  I'm going to start out with the bigest problem I had with the game: I was able to beat it without even looking at the screen.  All you have to do is hold space and continually move right to win.  This does not make for a very exciting shoot 'em up.

Alright, guess I may as well comment on the other aspects of the game.  The control is a little stiff, not that it matters since all you'll be doing is going right, but still.  The visual design is, eh...it's not unappealing, but it's sloppy.  There should be an immediate visual difference between "running into this amalgam of pixels is good" and "running into this amalgam of pixels is bad."  There is no such thing in Gravity's Rhythm.

So, let's do a quick tally before we adjourn, shall we?
-sticky game feel
-sloppy visual design
-poor level design/difficulty curve
so what else is there?  It's not a horrible game, but it's just uninteresting enough for me to heartily recommend staying away.

That's all I got for now. Until next time, stay challenging

Links
This game has neither gravity nor rhythm: https://www.digipen.edu/?id=1170&proj=24642