Friday, February 8, 2013

Cat Nap

yeah, I could certainly use a cat nap right about now.
badum tish.  Ace in the hole.

Cat nap is a sluggishly paced 2D platformer that plays like it was made in one weekend with a higher-end paint software and a copy of C# for Dummies.

The game feel is nonexistent.  There's very little feedback with the environment, and as a result, the game fails to deliver that sense of flow that characterizes most platformers that aren't based around puzzles.  The framerate is almost uncanny, as it's just slow enough to cause the sensation of lurching, and it is not very easy on the eyes.

Honestly, I'd probably have a lot more to say about Cat Nap if I didn't quit so early.  As soon as I got to the first enemy, I immediately submitted myself to it because I just wanted to die in order to make something interesting happen.  To my dismay, I was teleported to the beginning of the level to complete a platforming segment that took me more than 10 tries.  The level design is sloppy and unimaginative, so I had pretty much seen enough at that point.

The length of these reviews tends to correlate to the magnitude of the impression a given game made on me.  The fact that this review is ending here might be enough of an indication that Cat Nap is probably not worth your time.  This game brings nothing to the table that you couldn't get from playing any other platformer.  

Links
another platformer, but this time with a meow: https://www.digipen.edu/?id=1170&proj=24639