Wednesday, June 19, 2013

Oneiro and Oneironauts

Well Oneiro is broken, and Onieronauts is unsubstantial, so this isn't going to be the blockbuster blog post at least one of you might have been hoping for.

Onieronauts uses that pixel art style that I've expressed dislike for in the past, but there is one minor detail that makes it worth it in my opinion.  The feathers that come out of the pillow when you hit stuff with it are realistic looking.  This creates a really appealing juxtaposition between old and new, and it's so subtle.  Some may think I'm overreacting, but it's the little things that keep me going.

Anyway, Onieronauts is a beat-em-up kind of like Dungeon Fighters Online except not online and not a Dungeon Fighter.  You walk up to dream monsters and mash "Z" until they are no more.  I do like how well the mechanics hold up.  I've never once expected to hit an enemy and then not been able to (a phenomenon all too common in DFO).

On the other hand, there are a few lessons Onieronauts could learn from DFO.  In the latter, not only is there a multitude of attacks to keep gameplay engaging, but there are upgrades to incentivize the player.  Neither of those things appear in Onieronauts with no alternative.  Thus, the gameplay gets very stale very fast.

And that's pretty much all there is to say today.  Until next time, stay fun

Links
Now you Neiro: https://www.digipen.edu/?id=1170&proj=1650
Now you Not: https://www.digipen.edu/?id=1170&proj=25877