Friday, October 11, 2013

updates n shizz, yo

so I'm not posting a review today cuz I just got home and I'm not feeling up to writing, but the game for today has been played, and I'll try and get as much done tomorrow as I can, since Sunday is pretty much shot (comic con, biznatches! woohooo!).

Also, I realize my posting has been a little spastic lately.  I don't know why, but I've been forgetting to click the little "publish" button a lot lately...I hope I didn't confuse anyone.

Welp, see ya tomorra

Tag

As I said yesterday, my day isn't exactly conducive to writing a video game review today, but I'll try.

Tag is everything I look for in a game.  It's fun, creative, interesting and unique.  The long and short of it is, you must navigate your way around a city using nothing but a spray paint gun.  Standing on different colors of paint yields different effects: red makes you go faster, green springs you into the air, etc.

A man more cynical than I might criticize this game for trying too hard to be Portal.  After all, creating a fun and functional 3D platformer wherein your primary method of locomotion is a handheld device that you point at the walls to propel yourself to and from platforms is a very powerful bolt of lightning that might not seem like it can strike twice.  When all is said and done, though, Tag, with a bit more professional polish, a narrative, and some decent jokes strewn about here and there might actually give Portal a run for its money.  Now, I was never quite as big a Portal fan as some of the other more famous video game critics out there (*cough* Yahtzee *cough*), but still, if your game can be compared to Portal, you're on the right track.

Tag, of course, isn't perfect, though.  The biggest problem I faced was that any errant tap of a WASD key might send you flying off an edge you didn't know was there and down to your doom. Portal was kind enough to take place in a relatively closed and cramped laboratory, meaning launching yourself a tad too far or backpedaling a bit too much, more often than not, only sent you flying into a wall.  In other words, when you died in Portal, it always felt like it was your fault.  Tag is just a bit too comfortable snuggling up to cheap deaths.

Other than that, though, it's a fantastic game that I wish I had more time to play, and it definitely gets my seal of approval.  As it stands, though, I've got to write an Art History essay and study for a Psychology test, so that's all I got for now.  Until next time, stay vandalous.

Links
Teg, yur eet: https://www.digipen.edu/?id=1170&proj=1506