Tuesday, August 6, 2013

Robot Apocalypse Racer (not real)

oopsie daisy

Robbin Hook

oh, I get it...cuz it sounds like Robin Hood, but he uses a hook to rob people...so he's a robbin' hook...hyeh..

In the past, I've had good experiences with swinging games, especially on this list.  Something about Spidermanning through levels at high speeds just tickles my brain.

So take it with a grain of salt when I say Robbin Hook has the most unintuitive swinging mechanics I've experienced in a game on this list so far.  In context, that's not really a bad thing.  That's like saying your Siberian husky isn't quite as intimidating as a grizzly bear.

Really, the mechanics are fine, they just aren't quite as intuitive as the others, and what's so disheartening about this to me is that I have no idea why.  It's just all too common a problem that I lose all my momentum for one reason or another, be it that I grazed the ground or wrapped around a platform or whatever else.  Also, why the hell does my hook stay deployed when I hit the ground?  I can't see a single scenario in which that would improve anything about the game.  Robbin Hook had a crapload of playtesters, too.  Not one of them decided to raise their hand and say, "uh, yeah.  This is good and all, but keeping my hook deployed 2 feet away from me is kinda dumb."

So yeah.  I don't really have much more to say other than casual and unspecific praise.  The levels are thoughtfully designed, the menu screen is cute (although why they decided to make the "start game" button a tiny ass notebook that's about the least apparent thing in the room is beyond me), and I like the use of a level select with all levels unlocked from the get-go.

All in all...is good.  That's all I got for today.  Until next time, stay kleptomaniacal.

Links
I steal ur shiz: https://www.digipen.edu/?id=1170&proj=18537