Wednesday, August 14, 2013

Ruin

This is another game geared toward the multiplayer crowd, so I don't have much to say about it....Brace yourselves for disappointment, folks.

While nothing to gawk at, the visuals are competently done.  It's immediately apparent what all the objects are and there's a fair use of bright and happiness-inducing colors.  The attack effects are another story.  The left-click laser is an utter disaster of particle effects that, when fired from multiple players at multiple angles, clogs up the screen like nobody's business.  It gets worse when you add to that the fact that you always shoot a little bit lower than the targeting reticule would have you believe; and by the way, that was an almost acceptable problem in Claustrophere when the attack moves so slowly that the reticule is basically there for decoration anyway, but in Ruin, the laser is an instantaneous attack with no travel time, so the reticule is actually important.

And on the topic of the two basic attacks, what the heck does the right-click bomb even do?  All that seems to happen when I use it is that it shines in the air for a second before disappearing.  That's the main problem with this game; it doesn't convey when things happen well enough.  It took me way longer than it should've to figure out whether I was playing team deathmatch or free-for-all.  The addition of some hit sparks would've helped, as would've a death animation, like a little explosion or something.

Other than that, the game is fine and I gather it would bring a good laugh to a group of friends who played it.  I wish I had more pointed praise than that, but there's nothing in the game that's done especially well, it's all just slightly above average.  Give it a shot if you're into shooting things, especially if you have a bunch of PCs on the same LAN and you can organize a quick game with your friends and/or family.

Links
Robot Murder: https://www.digipen.edu/?id=1170&proj=1412

No comments:

Post a Comment