Thursday, May 30, 2013

Lonely Knight

Friends, strangers, countrymen and otherwise, I've come to the conclusion that I simply can't reach my goal if I keep going on the way I am.  Even with the school year winding down, these reviews take more out of me than you'd think.  I try to comment on everything I can, but these reviews are going to have to become more frequent and less in-depth if I'm going to hit em all by the year's end.  Yeah, it's true that I don't really put out quality content as it is, but I gotta do what I gotta do.  Leave complaints in the complaint box.

Maybe I started with that because it's all true.  Maybe I started with it because I'm in a crappy mood today. Maybe Lonely Knight just didn't give me much to talk about.  The answer is all of the above, but I'm only here to talk about the game.

It seems to be a nod to the sidescrollers of the SNES, but only the really crappy ones.  Your character moves way WAY too slowly, first off.  This wouldn't be a problem if traversing the levels at the pace of a snail was fun or interesting, like it is in Dreamside Maroon, Bastion, etc, but the design is banal and dispatching enemies is frustrating.

The sword is nigh useless, mostly because it's too short.  It makes hitting enemies feel more like a dice roll than a test of skill.  Then again, I say the same thing about Link to the Past, so what do I know?  In addition to your sword, you can also carry up to 5 arrows at a time.  First off, why do the arrows spin when I throw them?  I appreciate that it might be a bit difficult to aim a bow and arrow in a suit of armor, but if you're just going to chuck the darn things, why not make them throwing knives?  Second, why is there no aiming mechanism whatsoever?  The arrows just fly in what seems to be the most inconvenient arc possible and there's nothing you can do about it.  Third, was there any thought whatsoever put into the placement of the arrow pickups?  As I said, you can only carry 5 at a time, so why would there ever be two arrow pickups right next to each other unless there was an immediate situation which required 10 arrows to solve?

All in all, Lonely Knight is boring, unoriginal and not worth your time.  Give it a miss.

That's all I got for now.  Until next time, stay lonely

Links
Typical Night: https://www.digipen.edu/?id=1170&proj=26682

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