While this game holds slightly more of my favor than Lonely Knight did, it suffers from many of the same problems.
First, let's talk about something I didn't mention in my Lonely Knight Review. The spacebar should be the jump button. Lonely Knight at least had an excuse because spacebar was used to attack. Here though, it serves no purpose, which lead to a few cheap deaths early on.
The main problem Lucent has is that it's just substanceless. Each of the 6 levels are almost identical, so playing through them feels like busywork, especially when you've fallen off a cliff to your death and had to repeat from the checkpoint for the millionth time.
Also, if you're going to put enemies in your game that aren't at all threatening, they have to be satisfying to kill. The ghosts in Lucent are almost there, but storming past them and letting them get stuck on a piece of terrain behind you is just the better solution.
Overall, this game feels like it was rushed...thoughtlessly shoved together so the students could survive the day. Trust me, I know that feel. Speaking of which, There's a paper I should really be writing...
Links
New Scent: https://www.digipen.edu/?id=1170&proj=26683
No comments:
Post a Comment