“Luis, my fellow game-whore who has given up on writing
guest reviews” he says. I’ll show him...I’ll show them all!!! MWAHAHAHAHAHAHA
Oh. You’re here.
So after that very
appreciated character assault, I thought it my duty to write a review. And
yes, I will resort to cheap shots. Also, I’ll be reviewing it as I play, which
means that I get to yell more, but which also means that my analysis may not be
super spot on at times.
Pre-Game:
Infinite Ion is a
game made by a bunch of sophomores. Their opening description is that it’s a
“cooperative bullet hell shooter based on the concept of polarity, based on Ikaruga.” So, naturally, I had to go and
see what Ikaruga was all about. And guess what, Ikaruga is a single-player bullet hell shooter based on the concept
of polarity. Made initially for the Gamecube, you press A to (literally) flip
between what I’ll just call the good Arwing and the evil Arwing. The good
Arwing can’t be harmed by blue light bullets and the evil Arwing can’t be
harmed by darkness bullets. Clever, but not too interesting.
Now, this game is a co-op game, and I’ve basically come to
the conclusion that there are three kinds of co-op games on the market. Your
first kind of co-op game would be your Borderlands and your Halo 3, where co-op
is appreciated, but not necessary. Your second kind of co-op game would be your
Portal 2, where it’s entirely separate from the rest of the game. And your
third kind would be your Dead Space 3 and your Resident Evil The Last Few and
your Borderlands 2, where it doesn’t need to be co-op, but for some reason is.
Guess which one this game falls under?
The menu screen is pretty generic, with a small explosion
particle effect thingy going on in the lower left, and all the options and
stuff over a decidedly bland logo. The music is decidedly boring, because it
sounds like it uses the same keyboard that they did for Deus Ex, but without
all of the cool.
Also, since co-op is required, I’ve enlisted the help of my
sixth grade brother, Napoleon, also known by his real name Matthew.
Post-Game:
“Look, it wasn’t something I would play again. Maybe I would
give it one or two more goes.” This coming from the child that has poured so
many hours into the Virtual Hat Simulator that is TF2 that he literally changed
the Steam layout so that he wouldn’t be embarrassed by how many days he’s
wasted playing it so far. Suffice it to say, kid knows a good game when he sees
one.
Surprise surprise, the co-op “definitely was a feature, but
wasn’t really necessary. It could’ve just been an option and not really forced
upon you.” Honestly, he’s spot on. From a mechanical standpoint, having co-op
does open up quite a few avenues for development, but these devs basically seem
to have said “Ikaruga with a friend”
A solid third of the bullet patterns are specifically
designed so that you can only complete them if both players simultaneously
complete a specific and complex series of maneuvers. Which is not fun to do with
two people. With one person, the excuse is, “Oh, I’m an ass, guess I need to
pay more attention.” Here, you’re completely reliant on your partner, and not
in a fun way. The game is your typical twitchy bullet hell fair, so mistakes
are obviously going to abound, but when one mistake can lose you two of your
shared six lives (side note: shared lives = stupid. Don’t do it.) everything
becomes increasingly combative.
Gun upgrades are received through small gold coins of
various sizes dropped by enemies. However, there’s nothing that explain the
relative value of each coin, or how many you need to upgrade, etc.
The backgrounds were dull and uninspiring. The music changed
each level but was so bland that I didn’t even notice it. The sound effects
were...okay. Nothing more than they needed to be.
Honestly, I came away from this game thoroughly bored. The
reason being that aside from the glaring unnecessary co-op, this game is
just...dull. There’s nothing else that’s really wrong with it, but it’s just a
kind of bland paste. If anything, it just proves that Ikaruga had some really cool ideas and solid execution that they
tried their damndest to mimic and failed at.
Ion Paired: https://www.digipen.edu/?id=1170&proj=25886
Shameless Plug: http://potentiallymeaningful.blogspot.com/
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And thus, another honest day's work has been evaded. Thanks, bud. Since I don't have a mini-me to play with, you guys are just going to have to take Luis's word on this one.