so I'm not posting a review today cuz I just got home and I'm not feeling up to writing, but the game for today has been played, and I'll try and get as much done tomorrow as I can, since Sunday is pretty much shot (comic con, biznatches! woohooo!).
Also, I realize my posting has been a little spastic lately. I don't know why, but I've been forgetting to click the little "publish" button a lot lately...I hope I didn't confuse anyone.
Welp, see ya tomorra
Friday, October 11, 2013
Tag
As I said yesterday, my day isn't exactly conducive to writing a video game review today, but I'll try.
Tag is everything I look for in a game. It's fun, creative, interesting and unique. The long and short of it is, you must navigate your way around a city using nothing but a spray paint gun. Standing on different colors of paint yields different effects: red makes you go faster, green springs you into the air, etc.
A man more cynical than I might criticize this game for trying too hard to be Portal. After all, creating a fun and functional 3D platformer wherein your primary method of locomotion is a handheld device that you point at the walls to propel yourself to and from platforms is a very powerful bolt of lightning that might not seem like it can strike twice. When all is said and done, though, Tag, with a bit more professional polish, a narrative, and some decent jokes strewn about here and there might actually give Portal a run for its money. Now, I was never quite as big a Portal fan as some of the other more famous video game critics out there (*cough* Yahtzee *cough*), but still, if your game can be compared to Portal, you're on the right track.
Tag, of course, isn't perfect, though. The biggest problem I faced was that any errant tap of a WASD key might send you flying off an edge you didn't know was there and down to your doom. Portal was kind enough to take place in a relatively closed and cramped laboratory, meaning launching yourself a tad too far or backpedaling a bit too much, more often than not, only sent you flying into a wall. In other words, when you died in Portal, it always felt like it was your fault. Tag is just a bit too comfortable snuggling up to cheap deaths.
Other than that, though, it's a fantastic game that I wish I had more time to play, and it definitely gets my seal of approval. As it stands, though, I've got to write an Art History essay and study for a Psychology test, so that's all I got for now. Until next time, stay vandalous.
Links
Teg, yur eet: https://www.digipen.edu/?id=1170&proj=1506
Tag is everything I look for in a game. It's fun, creative, interesting and unique. The long and short of it is, you must navigate your way around a city using nothing but a spray paint gun. Standing on different colors of paint yields different effects: red makes you go faster, green springs you into the air, etc.
A man more cynical than I might criticize this game for trying too hard to be Portal. After all, creating a fun and functional 3D platformer wherein your primary method of locomotion is a handheld device that you point at the walls to propel yourself to and from platforms is a very powerful bolt of lightning that might not seem like it can strike twice. When all is said and done, though, Tag, with a bit more professional polish, a narrative, and some decent jokes strewn about here and there might actually give Portal a run for its money. Now, I was never quite as big a Portal fan as some of the other more famous video game critics out there (*cough* Yahtzee *cough*), but still, if your game can be compared to Portal, you're on the right track.
Tag, of course, isn't perfect, though. The biggest problem I faced was that any errant tap of a WASD key might send you flying off an edge you didn't know was there and down to your doom. Portal was kind enough to take place in a relatively closed and cramped laboratory, meaning launching yourself a tad too far or backpedaling a bit too much, more often than not, only sent you flying into a wall. In other words, when you died in Portal, it always felt like it was your fault. Tag is just a bit too comfortable snuggling up to cheap deaths.
Other than that, though, it's a fantastic game that I wish I had more time to play, and it definitely gets my seal of approval. As it stands, though, I've got to write an Art History essay and study for a Psychology test, so that's all I got for now. Until next time, stay vandalous.
Links
Teg, yur eet: https://www.digipen.edu/?id=1170&proj=1506
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