Tuesday, July 23, 2013

Put Me Out!

And speaking of fun arcade-type games, here's another one.

The game gontrols from a top-down view, kind of similar to Hotline Miami and the early GTA games.  Funnily enough, once you mow down a few pedestrians with your fire truck, you begin to almost think you're playing a GTA game, but I digress.

Put Me Out is the journey of a fireman who wants to put out fires.  That's it.  You run around the overworld, following your compass to find the nearest burning building, and then use a variety of water-spraying methods, from water balloons to super soakers, to put out the fire.

The main problem I had with this game was the conveyance.  Yes, we're going back here again.  It's only really a problem in the first minute of the game, but many would argue that the first minute is the most important minute.  Every 13 nanoseconds, you're stopped in your tracks to have the (relatively intuitive) controls explained to you by a librarian-looking woman.  The problem is: they're xbox controls.  All of them.  If you're going to go to the trouble of incorporating an unnecessarily obtrusive tutorial, you can at least let the people who play on computers (you know, your primary demographic) understand what you're talking about.

Anyways, other than that, this game is a riot and I don't have much else to say about it.  Every design choice seems to revolve around the central feeling of having a rip-roaring good time, and I can appreciate that in a game.  It just means there's probably not a whole lot to analyze.

Upon the end of your time limit, you're shown an invoice that tells you how much you earned for your services, much like in the end of Starfox 64, and any game that reminds me of Starfox 64 is a good one in my book.  That's all I got for now.  Until next time, stay dry.

Links
https://www.digipen.edu/?id=1170&proj=18539

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