Tuesday, July 23, 2013

Purge

It's funny how prevalent certain things become after you start noticing them, isn't it?  For 16 and a half of the 17 years of my existence, I had no idea that the British word for "flashlight" is "torch," but now that I learned that, for example, I see it everywhere. 

The reason I bring this up is that, not too long ago, I compared a game I was reviewing to Bossinabox and Claustrophere.  As it turns out, Purge feels exactly like a combination of those two games.

From Bossinabox, Purge gets its fixed-rail movement system, and from Claustrophere, it gets its crowded and hectic feel.

The two elements work together really well.  Other than aesthetic things, such as the music sounding like something your little cousin would throw together in MadTracker2 before learning what VST plugins are, there's not a whole lot to complain about.  It's a simple, straightforward arcade-type game.  You like making things go boom?  Purge is for you.

Actually, there is one fatal flaw.  Again, it's not really the programmers' fault, but it just breaks the experience so much.  Certain button combinations don't work together.  For example, I don't believe you can move right and shoot diagonally down and to the left at the same time.  This is because the arrow keys, those finicky little bastards, control your gun.  It would have been nice to have the option to use the mouse, or even other keys such as "I,J,K and L."

Oh well.  That's all I got for now.  Until next time, stay cleansed.

Links
Bulimia Joke: https://www.digipen.edu/?id=1170&proj=1642

6 comments:

  1. haha you made my day man.

    VST Plugins are great.. still never used em :-p

    https://scontent-b.xx.fbcdn.net/hphotos-prn2/198155_502255351993_681_n.jpg



    microKorg, electribe, run through a pile of fuzz and ring modulators. recorded as improv straight to a cassette tape.. i never had time to rerecord the audio

    peace man!

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    1. oh wow. That looks like it might have caused a few headaches xD Very cool, very impressive.

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  2. that demo version we had up.. did it have the snake? i feel like it was missing from the final release for some stupid reason

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    1. I don't recall any snakes, but maybe I just lost all my lives before I could get to it (nobody ever accused me of being good at playing games) :p

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  3. We never really fine tuned the keyboard because we got controller support. Man that feels like ages ago...

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    1. It's not really a matter of fine tuning, it's just that the arrow keys are so damn finicky, which is probably just the fault of my computer. Good game nonetheless :)

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