Project Zeit can best be described as Chibi Robo meets Grand Theft Auto. I'll give your mind a moment to stop imploding...you good? Alright.
you play as a robotic Vietnam veteran who is strapped for cash and has to take on a job at a delivery service. That delivery service is in some serious financial trouble as a result of it being a generally terrible service being located not too far from a vastly superior one which you, in all your robotic, logic-processing glory, decided to forego.
Then again, maybe it's for the best you don't try offering your services to a place that can actually afford to fire you, because since the various surfaces of the overworld all have the same amount of friction, you're going to be barreling through roads, sidewalks, and lawns alike just to get to your next objective.
Pretty soon after you learn the ropes, the game decides to give you a gun, at which point all bets are off and you, as the bloodthirsty player, decide to just go ape-nuts bonkers. Soon enough, by doing missions that come right the hell out of nowhere (such as 'sploding cars with c4), you get more weapons and are able to go even more lollipop loony.
Actually, this game ends up being kind of similar to Attack of the 50ft Robot. Except you're not 50ft, you're just a robot who uses conventional means to tear up the city.
Aside from all that, the game's design is preposterously sloppy, but I actually think that adds to the charm. For example, while walking around on foot, the entire city may as well be built on an ice rink, because you slip around like mad. I think that's kind of fun, though. It's not so bad to the point where getting to where you need to go is impossible or even frustrating. It's just funny.
One sloppy design choice that I didn't care for, though, was the completely arbitrary placement of checkpoints. No wonder the delivery service is doing poorly, the routes you have to take make the US Postal Service seem efficient. It's not too terribly inconvenient to just drive back to where you were once you go through an obnoxiously out of place checkpoint, so it didn't bother me too much, but still.
The thing that bothered me most, though, is that there is only one save point in the entire overworld (or at least only one that I could find). This means that you not only have to remember how to get back to that save point, but you actually have to put in the travel time to get there before you can quit without losing progress. Whyyyyyy.
The whole game just kind of smells like "don't give a damn," which I find to be a quite appealing fragrance if applied to an appealing surface. In some cases, it can be a death sentence for games that are designed to be taken seriously. Project Zeit is just a silly little adventure that's a great relaxation tool.
That's all I got for today. Until next time, stay predominant.
I have no idea what they were going for with this title: https://www.digipen.edu/?id=1170&proj=504
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