Sunday, September 22, 2013

Starfall: Alyssa's adventure

I'm going to start out by saying that this game takes way too long to load up.  I guess a game's gotta do what a game's gotta do, but I started this game up for a second time just to check and make sure I got the title right, but the loading screen had burned such an infernal memory into my brain that I alt+f4'd as soon as I saw it.  So yeah, I'm not 100% sure this game is in fact subtitled "Alyssa's Adventure," so let's just call it Starfall

Starfall is a third-person platformer, and if I could maintain any semblance of credibility as a reviewer and just say "iz rly gud," I would, because I have very little to comment on that isn't simply a summary of mechanics....

...so here's a summary of the mechanics.

You have 3 abilities: dash, double-jump and platform.  By right clicking in the air, you can place a platform underneath you, holding left click makes you go super fast, and you can double-jump.  Pretty self explanatory, right?  You use these three mechanics to reach the top of a spiral mountain type place and do some stuff with stars that I didn't really catch onto.

With a little more fine tuning, I would've been ready to call this game great...fantastic, in fact.  The three movement abilities work together nothing short of beautifully.  They allow for freedom while maintaining focus.  If this game had a bit of a bigger budget and was more open, even my Spartan behind would be inspired to fork up some cash to have it in my collection.

Now, when I say "if this game had a budget," included in that is the fine tuning I was talking about before. Sometimes, the mechanics simply refuse to work.  Obviously, you can't double-jump from a platform and create another platform underneath you; such freedom would be game-breaking, but there's this weird half-second cooldown period between your moves that will undoubtedly have you fall into more abysses than you would like.

It's also worth noting that I got stuck in a loop in the level at one point, which probably means the level design should have been a tad more refined, but once I died and respawned without consequence Prince of Persia style, I was pointed in the right place, so who really cares.  All-in-all, this is a very well constructed game.  I say give it a shot.  This one gets my seal of approval.

That's all I got for now.  Until next time, stay stellar

Links
ponytail of destiny: https://www.digipen.edu/?id=1170&proj=26170

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