Starfall is a third-person platformer, and if I could maintain any semblance of credibility as a reviewer and just say "iz rly gud," I would, because I have very little to comment on that isn't simply a summary of mechanics....
...so here's a summary of the mechanics.
You have 3 abilities: dash, double-jump and platform. By right clicking in the air, you can place a platform underneath you, holding left click makes you go super fast, and you can double-jump. Pretty self explanatory, right? You use these three mechanics to reach the top of a spiral mountain type place and do some stuff with stars that I didn't really catch onto.
With a little more fine tuning, I would've been ready to call this game great...fantastic, in fact. The three movement abilities work together nothing short of beautifully. They allow for freedom while maintaining focus. If this game had a
Now, when I say "if this game had a budget," included in that is the fine tuning I was talking about before. Sometimes, the mechanics simply refuse to work. Obviously, you can't double-jump from a platform and create another platform underneath you; such freedom would be game-breaking, but there's this weird half-second cooldown period between your moves that will undoubtedly have you fall into more abysses than you would like.
It's also worth noting that I got stuck in a loop in the level at one point, which probably means the level design should have been a tad more refined, but once I died and respawned without consequence Prince of Persia style, I was pointed in the right place, so who really cares. All-in-all, this is a very well constructed game. I say give it a shot. This one gets my seal of approval.
That's all I got for now. Until next time, stay stellar
Links
ponytail of destiny: https://www.digipen.edu/?id=1170&proj=26170
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