Solar Flare is a 3D RTS wherein you are a planet hell bent on killing all the other planets. Seems legit.
The general rule of thumb with an RTS game is: the less wait time, the better. Actually, that's a good rule to stick to for any game, but RTS games seem to violate that rule more often than games of other genres do. Solar Flare commits the cardinal sin of "steadily refilling resource points," which means if you build stuff too quickly (that is to say, not making yourself a sandwich every time you erect a cannon), you're going to be waiting around quite a bit for your energy bar to fill up.
To Solar Flare's credit, it does try to keep things as fast-paced as possible, making the player control when the cannons fire rather than having them auto-fire. Honestly, though, that's just not enough. I spent about 3 quarters of a match just building energy towers to make my points refill faster, but I still had to wait an annoyingly long amount of time between cannon builds.
That's pretty much all there is to say about Solar Flare, really. It can be fun if you're patient enough not to mind taking a little nap every time you click a button, but I personally need more engagement. That's all I got for now. Until next time, stay solar.
Links
Ahm Bliiind: https://www.digipen.edu/?id=1170&proj=8719
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