In my experience at the DigiPen Game Gallery, there have been quite a few racing games, and while many were good and many were bad, there were pretty much only 2 that actually made a lasting impression on me. Those two were Nitronic Rush, a game that delivered exactly the experience that was advertised with only very minor faults in level design, and A Series of Tubes, a game almost as diseased as its developers, who were stricken by a severe case of senioritis. What if I told you that Propero was like if those two games had a child?
It takes the high-octane, adrenaline-fueled gameplay from Nitronic Rush and its visual style and absurd speed from A Series of Tubes.
The final product actually works very well, and while it is plagued with some really irritating design flaws like the classic "esc" insta-closeout, the game as a whole has a reasonable difficulty curve and gameplay that will really make you grip the edge of your seat (or, in my case, just giggle a little bit).
You know how oftentimes I'll criticise a game for not having enough "polish?" Well, here's an example of a very unpolished game that's still incredibly fun to play. I was thinking of witholding my seal of approval for this one because of how unrefined it is, but screw it. I had enough fun to warrant giving this game the highest honor I can.
I would talk more about why, precisely, the game is good, but Blogger is giving me a weird glitch at the moment where I can't type anything unless the mouse button is being held, so instead of the rest of the review, here's a relevant image.
That's all I got for today, until next time, stay speedy.
It takes the high-octane, adrenaline-fueled gameplay from Nitronic Rush and its visual style and absurd speed from A Series of Tubes.
The final product actually works very well, and while it is plagued with some really irritating design flaws like the classic "esc" insta-closeout, the game as a whole has a reasonable difficulty curve and gameplay that will really make you grip the edge of your seat (or, in my case, just giggle a little bit).
You know how oftentimes I'll criticise a game for not having enough "polish?" Well, here's an example of a very unpolished game that's still incredibly fun to play. I was thinking of witholding my seal of approval for this one because of how unrefined it is, but screw it. I had enough fun to warrant giving this game the highest honor I can.
I would talk more about why, precisely, the game is good, but Blogger is giving me a weird glitch at the moment where I can't type anything unless the mouse button is being held, so instead of the rest of the review, here's a relevant image.
That's all I got for today, until next time, stay speedy.
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