Saturday, July 13, 2013

Polaris

I'm going to establish a new rule: any game that tells you to go to a "menu" and then closes out when you press the "esc" key has no right to ask that I start it up again. That said, I'll comment on the limited experience I had with Polaris before I decided to retire it to the depths of my hard drive.

First, the controls are good.  Great, in fact.  You move around at a nice speed, your jump arcs are just as you'd expect them to be, and your weapons take just enough skill to use to make the game not feel like a button masher but not quite enough skill for the game to seem exclusive to hardcore gamers.

The visual style is nice, too.  It's clear that these guys weren't using the most intense of animation programs, but they worked very well with what they had.

The main premise of the game is this: kill baddies, find new weapons, use those weapons to kill more baddies, rinse and repeat.  I approve of this formula.  It incentivizes while remaining simple.

The only real problem I had with the game is in the details.  The 2-second music loop that plays throughout gets very annoying very fast, for example.

All-in-all, this game is worth checking out if you like side-scrolling platformers with swords and fire.  If it were a tad more polished and didn't make such silly mistakes as making "esc" close the whole thing, I might have even played it to completion.

That's all I got for now.  Until next time, stay slashy

Links
Jump'nSlashMan: https://www.digipen.edu/?id=1170&proj=480

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