Monday, February 4, 2013

Bounce Bounce Fun

uuughhh

Alright, I'll review this...thing in a second, but first, a brief amusing anecdote

When I woke up this morning I had a case of the sniffles, so my nose was makin all kinds of weird noises.  When I started up this game, I was greeted by a chorus of whistling that I thought was actually a well composed little tune, but then I noticed that half of it was just me.  My nose just decided to join in the chorus, and it actually worked from a musical perspective.

Alright enough beating around the bush.  Let's dive in.  Again, quick disclaimer:  I'm not a game designer.  I'm sure whoever made this game knows way more about game design than I do, but this is just a review from a consumer's perspective.  I'm not going to be nice.

Bounce Bounce Fun almost reviews itself in the title.  2 out of the three words are correct.  Can ya guess which ones?   Indeed, a more accurate name would have been "Bounce Bounce Frustration"

This is one of those games that's just completely devoid of game feel.  The amount of helpful feedback you're given is almost nil.  It was halfway through the first level that I even figured out that this game was played from a third person perspective rather than a first person perspective, and even then I had to decipher which of the bouncing things I was controlling.  Once I figured that out, I realized why it was so difficult to arrive at that conclusion.  The control is beyond awful.  You're supposed to use the mouse to turn your character any of 360 degrees, and the way he's facing would determine where he goes.  Think about this for a second: using the mouse to control rotary movement.  If your wrist works in such a way that you can turn it 360 degrees, you should spend your time in a lab being studied rather than on a computer playing Bounce Bounce Fun. If your wrist doesn't work like that, then I'm sorry, but Bounce Bounce Fun just wasn't designed for you.

Put all that together and what do you get?  A game that is simply bounce bounce unenjoyable.  It's a bit patronizing, too.  Even after I failed the first 2 levels, the game still let me progress.  I assume this is because the actual goal of a level is conveyed so poorly that they figure nobody will ever figure out what they need to do.  Thus, they just hold your hand and walk you straight on through the game regardless of how badly you screw up.

In short, I'm chalking this one up to another case of senioritis. Nothing about this game was competently executed.  The sound direction is a mess, the graphics are meh at best, the gameplay just defies human design, and it's just not a fun game to play.  Don't waste your time on this one.

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